OpenOOTF: Volcano World. Runeblade and Vortex (Entrance to the Rift World)

Hi!

I’ve spend some time in making cutscene where Rynn and Arokh enter to the Rift World.

Here you can see Runeblade with particle renderer, vortex with 6 particle system, transparent sphere with original texture. Animations :Arokh idle and fly and Rynn dragon riding. All these animations I made in Blender.

Objects that I use here: Evil Tower, Power Pillar and Grotto Gate. Every texture there have normal maps. Check also closely to Arokh, I set quite strong glossiness on his material 🙂

Of course I use Timeline to make cutscene 🙂 2 cameras will be used here, first that which will look at Rynn and Arokh and second that will follow them.

OpenOOTF: Volcano World. Runeblade and Vortex (Entrance to Rift World)

 

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4 thoughts on “OpenOOTF: Volcano World. Runeblade and Vortex (Entrance to the Rift World)

    1. Thanks 🙂 Sometimes I’m doing late stages of the game but everything to implement the basis of OpenOOTF. In this cutscene movements of Arokh and Rynn are quite simple (Arokh is:flying,idle. Rynn is idle and directs Runeblade into vortex) compared to first cutscene where Rynn perform advanced combo movement and as we know there are a lot of NPCs(not mentioned animating them) 🙂

    1. Thank you very much. After getting better quality of original models progress of OpenOOTF should go faster. Especially I had a problem with strange glitches on some models before, and I hadn’t NPCs models as well. Now here are screenshots with NPCs, Arokh and Rynn 🙂

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