Recently I spent quite a lot of time to make intro – GUI (main menu) and Wartok Raid cutscene. I worked mainly on animations, it took a lot of time, as well as improving models, inserting better quality materials (and above all, editing models in Blender in terms of smooth shading). I added the cursor, icon, transitions between intro, menu and the first level. You can see all kinds of models that were in the original Drakan: villagers, female villagers, barrels,orcs, trolls and even scavenger. I’ve placed much more fires on burnt houses. In the intro you can see a destructible letters that are directed to the camera (after editing the Arokh animation you can notice that he is rotated at a certain angle ). Any suggestions? Write something 🙂
OpenOOTF:A Drakan Remake. Wartok Raid cutscene. Main Menu and Intro
Hello everyone 🙂
I spent a few days making cutscene: The Awakening of Arokh in Arokh’s Lair level. The work was based mainly on the recreation of animations both Rynn and Arokh. You can see some improvements in details, especially normal maps on textures. I made much more rocks on this level, sound effects, cave loop sounds, post processing profile, lens flare on moons or motion blur on Arokh’s Wings.
OpenOOTF:A Drakan Remake: The Awakening of Arokh. Arokh’s Lair
Thanks to Mechanist for providing support in terms of OOTF cutscene transcripts.
And of course screenshots:
Rynn and Arokh bonding ritual
Rynn and Arokh
Rynn and Arokh
Recently I’ve made little progress in Wartok Canyons level including : The Farmer Cutscene, animations of Rynn, Wartoks or Trolls. I fixed also depth of field component on camera, it did not work properly before.
You can see screenshots where NPCs are idling.(Wartok holding club or Troll is looking around). Rynn on the other case is holding mace and also has idle animation.I also made her a chain mail skin.
Rynn’s first conversation with The Farmer cutscene:
I’ve made cutscene recreation Rynn’s first conversation with The Farmer before Rynn will go to Spider Cave.Unfortunately I did not have full transcription to make captions but I have that in mind to do so.
I spent some time doing this cutscene. The work consisted mainly in making animations of Arokh and Rynn in Blender software. I wanted to make this as accurately as possible. I added a system of particles at the entrance to Rift World. Or you can hear original sounds from Drakan (especially Lava Loop or Rift Wind).
You can see even Runeblade equipeed by Rynn.
I’ve spend some time in making cutscene where Rynn and Arokh enter to the Rift World.
Here you can see Runeblade with particle renderer, vortex with 6 particle system, transparent sphere with original texture. Animations :Arokh idle and fly and Rynn dragon riding. All these animations I made in Blender.
Objects that I use here: Evil Tower, Power Pillar and Grotto Gate. Every texture there have normal maps. Check also closely to Arokh, I set quite strong glossiness on his material 🙂
Of course I use Timeline to make cutscene 🙂 2 cameras will be used here, first that which will look at Rynn and Arokh and second that will follow them.
OpenOOTF: Volcano World. Runeblade and Vortex (Entrance to Rift World)
Arokh, Rynn and Runeblade
Entrance to Rift World
Arokh, Rynn, Runeblade and Entrance to Rift World
Arokh’s transparent wings
Hi, I’ve made little progress on making first cutscene with Rynn and Delon – Wartok Raid. I imported models from Drakan. Made basic animation of walking and idle to each model. And make timeline. Each Wartok has added normals so they look more detailed. For Rynn and Delon it did not look good. Rather, here I would just need better quality textures than masking poor and old quality. Anyways, the most important thing is now there is original Rynn in OpenOOTF 🙂 Please wait for the final video on my YouTube channel soon 🙂
I’ve also added FadeIn effect in first couple seconds of cutscene as it is in original Drakan.
OpenOOTF:A Drakan Remake. Wartoks Raid
OpenOOTF:A Drakan Remake. Wartoks Raid. Rynn and Delon
OpenOOTF:A Drakan Remake. Rynn and Delon. Camera from top
OpenOOTF:A Drakan Remake. Cutscene Wartoks Raid
OpenOOTF:A Drakan Remake. Wartoks and Trolls
Rynn: For a little brother, you’re not half bad, Delon. The way you found Atimar’s dagger was clever indeed!
Delon: I hope his reward is better than that last book of proverbs he gave me.
There were a couple of funny ones, though. Like, “your tongue weighs practically nothing, so how come you can’t hold it?”, heh… And…
Rynn: Quick! Get behind me!
Progress GUI Drakan
Progress on Select Level of Difficulty and Loading bar
Hi. I’d like to post news about recent progress of OpenOOTF: A Drakan Remake.
I’ve spending some time in recreating intro of Drakan:Order of The Flame.As you can see: owl and Arokh are animated. I’ve added sound fx. I made destructible letters. For each letter – I added rigidbody and cutted into parts so after Arokh impact they collapse
Main menu with animated rings. Here is example of animated rotating inner and outer rings. Currently there are made such features in menu :credits, quit, new game, and options.
Exit pop-up with message “Too scared to face the perils of Drakan?” Of course with sound effects with triggers: hovering,clicking or pop-up.
Drakan Options menu with Commands:
Check also wide crystals with animated rings.
Drakan. Book of Legends.
Here I recreated Book of the Legends of the Order of The Flame for add it to cutscene in OpenOOTF:A Drakan Remake. This book narration appears in Ruined Village level in original Drakan. Animation is made using Unity timeline. I added normals to original textures + added bloom optimized effect on camera. Before I started to make recreation on Unity I had to stitch textures of paintings because after extracting from game they were seperated. And I added captions so it’ll be helpful for non-english players that will able to better understand Drakan story. I plan to make this in other languages version for example german narration because I heard some comments that story narration is narrated in german language for example. English backstory narration are extracted files from Drakan of course. Metalfist’s work inspired me, he recreated it in flash couple years ago:
Drakan: The Orders Book Animation
OpenOOTF: A Drakan Remake wallpaper. Original wallpaper recreation
Hi! I’d like to present you newest screenshots progress of OpenOOTF:A Drakan Remake Intro.
Here you see bunch of things that I’ve done. For example I had to modify each letter from original model. For example I modified R -> P, R->F, N->M. Thanks to Mechanist’s Level Editor updates I’ve been able to export Alpha Channel textures so you can see them for example on tree branches textures. Thanks to Morell’s model I placed wise Drakan owl 🙂 But I had to edit UV coordinates, since I’ve had non-textured model exported from Pepacura.
You can see waterfalls as they are in original Drakan. Oak tree and almost the same placement of trees.
Here I’d like to present you new gameplay of Open OOTF:A Drakan Remake. Ruined Village. Where I added sound FX, ambience, health orb, sound triggers and improve quality of levels in terms of added rocks, boulder, waterfalls, graphics enhancements, Rynn’s comments or cave ambience sounds. Check this out!
Hi, Wartok Canyons level still progress. Here we have some screenshots with snowy part of Wartok Canyons. I added snow, edit grass, rock materials. In newest video-gameplay you’ll see that Rynn will has sound of footsteps and ambience sounds 🙂
In screenshots we can see winter scenery that will be “basis” of level Grotto. Anyways, advanced terrain as “natural bridges” or walkable canyons still in progress 🙂 Check also snow flakes, waterfall and troll gate textures 🙂
The current progress of work is as follows. You can see that most of the level is quite finished. but there are no details here such as caves, triggers, sounds etc.